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yes my friends, the deadline has been moved-collective sigh of relief to make last minute edits and tweaks!
enjoy!
Instructors: Johanna Rogers & Jon Clifton
Contact Tamara if you're interested. Also send a resume and portfolio link to the email address in the posting below.
TamaraKhan@kiva.org
Advertising Design Intern
Reports to: Marketing Manager
Location: San Francisco Mission District
Job Type: Internship
The Company...
Called the "hottest non-profit on the planet" by FORTUNE magazine and a Top 50 Website by TIME, Kiva (www.kiva.org) is the world's first person-to-person lending marketplace for the poor. In just 4 years, Kiva has raised $100+ million for 300,000+ entrepreneurs in 50+ countries. Kiva combines the culture and approach of an internet start-up with an intense focus on alleviating global poverty. Kiva is poised to take its initial success to a whole new level - targeting $1 billion in loans by 2015 and expansion into new areas (e.g. student loans, climate change, etc). Headquartered in San Francisco, Kiva's team has 50 employees and 500+ volunteers.
Job Description
Kiva is currently seeking an Advertising Design Intern to produce advertising design assets for www.Kiva.org.
Job Responsibilities
The Advertising Design Intern will work closely and collaboratively with the Marketing Manager & Community Director to create beautiful and representative ad campaigns for Kiva.org.
You will gather requirements from a variety of stakeholders, define design problems & opportunities, collect insights & inspiration from print & the web, and work collaboratively with the team to produce design strategies that meet the needs of the Kiva community. Once your strategy is approved, you will prototype designs, gather feedback to refine your designs, and be responsible for producing ad assets.
Kiva is a fantastic cause and a powerful brand, your designs will bring excitement and attention to Kiva with meaningful and moving advertising strategies and creative.
Skills / Qualifications:
Applications:
Web Interaction Design Intern
Reports to: Product Manager
Location: San Francisco Mission District
Job Type: Internship
The Company...
Called the "hottest non-profit on the planet" by FORTUNE magazine and a Top 50 Website by TIME, Kiva (www.kiva.org) is the world's first person-to-person lending marketplace for the poor. In just 4 years, Kiva has raised $100+ million for 300,000+ entrepreneurs in 50+ countries. Kiva combines the culture and approach of an internet start-up with an intense focus on alleviating global poverty. Kiva is poised to take its initial success to a whole new level - targeting $1 billion in loans by 2015 and expansion into new areas (e.g. student loans, climate change, etc). Headquartered in San Francisco, Kiva's team has 50 employees and 500+ volunteers.
Job Description
Kiva is currently seeking an Interaction Design Intern to produce web design assets for www.Kiva.org.
Job Responsibilities
The Interaction Design Intern will work closely and collaboratively with the Product Manager to create visual experiences that are beautiful, usable, and representative of Kiva’s mission and brand.
You will gather requirements from a variety of stakeholders, define design problems & opportunities, collect insights & inspiration from print & the web, and work collaboratively with the team to produce design strategies that meet the needs of the Kiva community. Once your strategy is approved, you will prototype designs, gather feedback to refine your designs, and be responsible for producing final site assets.
Kiva is a complex data driven product with a wide variety of stakeholders and needs, your designs will balance and embrace that diversity with simple, elegant, and fun to use solutions.
Skills / Qualifications:
Applications:
There's been lots of talk about augmented reality. In this video (after the jump) see what the beginnings of augmented identity might look like. This app, Recognizr, can learn to recognize people's faces and link them to their social networking identities.
This is a prototype, but I think it's clear that advances in computer vision are going to really transform technology in the near future. Pretty soon, our phones will be able to recognize anything (and any external camera will be able to recognize us).
The World's Biggest Signpost from adghost on Vimeo.
Undertakers in Schaerding, Austria, have caused a fuss by parking a hearse at a notorious accident spot and posting an ad on the vehicle's side that reads: "We're always ready for you." In poor taste? Oh, sure. A town rep goes a step further, calling it "macabre and pitiless." And he's right. But wait until he sees the company's next project: a calendar with scantily clad women standing next to coffins. The undertakers promise "a high-value, aesthetic presentation," but we're expecting a train wreck of G. Gordon Liddy-esque proportions.
—Posted by David Kiefaber on AdFreak
The Web is awash in time-wasting activities. That makes it hard for brands to stand out with check-the-integrated-box microsites. Lots of brands seem to miss the essential component of the most popular silly online apps: They're simple. Wieden + Kennedy rolled out a Valentine's Day microsite for Old Spice for people to send Someecards-lite ironic declarations of devotion to their significant others. (Sample: "I'll love you until the end of time, at which point I'm not sure what technically happens.") Fun! The problem is, sending this to someone is excruciating. First, the site is age-gated, requiring users to fill in their date of birth and state of residence. To send a greeting, you need to enter your e-mail address and then wait to get a verification link to be sent to you. Fifteen minutes after starting the process, I'm still waiting for that link. Who has that kind of time for Old Spice? It's particularly disappointing considering how well-done the recent Old Spice TV spots are. Ad agencies that tout their ability to make culture have to understand digital culture better to know that these kind of clunky executions won't cut it. The good news for Wieden is, it recently hired Poke co-founder Iain Tait, proponent of the KISS ("Keep it simple, stupid") style of digital work.
—Posted by Brian Morrissey
Hollywood imitates life. And sometimes life imitates Hollywood.
John Underkoffler, who led the team that came up with the interface that Tom Cruise’s character used in the 2002 movie “Minority Report,” co-founded a company, Oblong Industries, to make the gesture-activated interface a reality.
Using special gloves, Mr. Underkoffler demonstrated the interface — called the g-speak Spatial Operating Environment — on Friday at the annual TED conference in Long Beach, Calif., a series of lectures by experts across a variety of technologies.
He pushed, pulled and twisted vast troves of photos and forms that were on a screen in front of him, compressing and stretching as he went. He zoomed in, zoomed out and rotated the images using six degrees of control. In one part of the demonstration, he reached into a series of movies, plucked out a single character from each and placed them onto a “table” together where they continued to move. (Oblong has released its own demonstration video).
In this conception of computing, the input and the output occupy the same space — unlike a conventional computer, in which the mouse and computer keyboard are separate from the screen, where the changes appear. Even the Nintendo Wii game console, which responds to gesture and motions, often projects that motion onto an on-screen figure.
Mr. Underkoffler said this gesture technology was already being used in Fortune 50 companies, government agencies and universities, and he predicted that it would soon be available for consumers. “I think in five years’ time, when you buy a computer, you’ll get this,” he said.
In fact, consumers will get the first taste of gesture-based interfaces later this year. As The Times reported last month, Microsoft, Hitachi and PC makers are on the brink of rolling out game consoles, televisions and computers that use gestures to control the machines.
Gesture-based interfaces are among the most significant advances in computer interface design since the mid-1980s, and they are part of a trend of accelerating advances in how humans interact with computers.
Oblong officially came out of stealth mode in November 2008, but Mr. Underkoffler said the TED demonstration was the public “coming out” of the company’s technology. Oblong, which is based in Los Angeles, now has around 25 employees.
The old model of “one human, one machine, one mouse, one screen” is passe, said Mr. Underkoffler, who spent 15 years at the MIT Media Lab before co-founding Oblong.
Mr. Underkoffler was working at the MIT Media Lab when Alex McDowell, the production director for “Minority Report,” visited in search for ideas for a fictional world set five decades into the future. Mr. Underkoffler was hired to be a science consultant for the film, with a particular emphasis on a computer interface that would be used in some key scenes.
In developing the vocabulary of motions and gestures for the actors, he deepened his understanding of how humans interacted with the technology. In filming, the actors were mostly miming and the images of projected data were added later, making the entire situation seem real.
The experience sharpened Mr. Underkoffler’s desire to make the technology into something commercially viable.
http://chrisvilchez.com
While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we’re headed.
A buzz technology right now, augmented reality apps are quickly gaining momentum on the iPhone. So to add to the quick overview of six AR apps we brought you earlier, we sort the digital wheat from the pixellated chaff to bring you ten AR apps for the iPhone that vary from functional, to educational, to just plain fun.
Although the wisdom of getting drunk people to wave their iPhones around on today’s mean streets is questionable, if you drink responsibly, as this Stella Artois-backed app urges you to, this could be a handy tool. As with similar location-based AR apps, Le Bar (that’s French for bar, by the way) Guide will assist you in finding the nearest watering hole, give you ratings and then even point you to a taxi within stumbling distance. It’s accurate to 20 feet, which is a coincidence, as that’s about our level of accuracy after three pints of the French stuff.
Finally an iPhone app your dad can get excited about. Augmented reality measuring arrives with AugMeasure which lets you gauge short distances using on your iPhone’s camera. AugMeasure displays distances (up to 30 centimeters or 12 inches) on the screen overlaid onto the live image which will change as you move the phone. While the results might not be precise enough for that intricate woodworking project you’ve got going on in the basement, for those quick, “No, it’s definitely longer than 6 inches” moments, it’s a must.
We’re sure you have no use for this one yourself, but if you know anyone who might have difficulty finding their way back to the car in those huge parking lots, then the Car Finder app is a good suggestion. Once the car’s location is set, the app creates a visible marker showing the car, its distance away and the direction in which to head. There are other non-AR apps which offer this kind of tool, but we think seeing it on a real-life display will make locating that pesky Pontiac a piece of cake.